Running a label · 10 min read · Updated 2026-09-27
How to Start a Record Label in 2026
We started The Sound Group as a small independent electronic label, so this is not theory, it is what we actually did, what it cost, and what we would do differently.
The short version: starting a label is cheaper and more doable than ever, but the work is not the glamorous part. It is contracts, metadata, deadlines and a lot of emails. If that sounds fine to you, you can absolutely do this.
What a label actually is (and is not)
A label is a company that invests in recordings and earns from their exploitation. In practice for a small label: you find music you believe in, you handle (or fund) distribution, artwork, promotion and administration, and you share the revenue with the artist.
What it is not: a Spotify playlist with a logo, or a promise of fame. The labels that last are the ones that treat it as a business with a creative heart, not the other way around.
Legal setup and what it costs
Register a real business entity in your country, the exact form varies, but you want a legal entity that can sign contracts, receive royalties and pay artists. Costs vary widely by country; budget for the registration itself plus whatever accounting help you need at tax time.
You also need a basic release contract. Get a template reviewed by a lawyer once, then reuse it. The contract must cover: what rights you get (usually an exclusive license for a term, not a buyout), the revenue split, who pays for what, and how either side exits. Handshake deals feel friendly until the first royalty dispute.
Splits: decide before the money arrives
The classic indie split is 50/50 on net revenue after costs. Some labels do 60/40 or 70/30 in the artist's favour to stay competitive. There is no single right answer, but there is a wrong one: not deciding in writing before release day.
Write down what counts as a cost (artwork, mastering, promo spend), when statements are sent, and when payouts happen. Transparency here is the single biggest factor in whether artists stay with you.
Finding artists and handling demos
Your first signings come from your network and your scene, not from a demo inbox. Go to the events, know the producers, be present where your genre lives. A public demo submission page helps later, but expect a lot of noise and build a simple process: a form, a private link requirement, and a realistic response time you actually keep.
Sign fewer artists than you want to. Every signing is a commitment of your time and money; a label that does three releases well beats one that does ten badly.
Distribution and the release machine
Pick a distributor that supports label accounts (multiple artists under one account, label name on releases, your genre's stores, Beatport matters for electronic music). This is the plumbing of your whole business, so choose once and choose well.
Then build the release machine: a repeatable checklist per release, audio final, artwork checked against store requirements, metadata and ISRC/UPC validated, delivery four weeks out, pitching, pre-saves, press. The labels that look effortless are the ones with the most boring, reliable process behind them.
The unglamorous 90%
Most of running a label is administration: chasing metadata corrections, checking royalty statements, answering emails, keeping a calendar of who needs what by when. The creative highs are real, but the labels that survive are the ones whose owners accept that the admin is the job.
Our honest advice: start with one release. Do the whole cycle, contract, artwork, distribution, promotion, statements, end to end. If you enjoyed the process and not just the result, start a label. If you only enjoyed the result, be an artist instead.
Tools for this
Free tools from TSG that do the heavy lifting for the steps above.
Release Planner
The release machine, as a tool: phases, tasks, deadlines and a timeline per release.
Release Date Planner
The countdown we use for every TSG release.
ISRC & UPC Validator
Catch code typos before they split an artist's royalties.
Cover Art Checker
Store-compliant artwork on every release, no rejections.